Kahoot! Description

Kahoot! stands as the preeminent innovator in transforming workplace learning into an engaging game-like experience. Whether for training sessions, corporate events, or internal meetings, Kahoot! seamlessly encourages participants to absorb information while they enjoy themselves. Crafting a Kahoot! game is a quick task that can be completed in just minutes on either a computer or a mobile device. During a live game, questions are projected on a large screen, allowing players to respond using their personal devices, while self-paced games can be shared through the app for greater flexibility. Additionally, trainers and presenters can collaborate to design and exchange Kahoot! games or even establish their own library of games. This platform significantly enhances the effectiveness of training by facilitating improved learning outcomes. Following a live session, scores and detailed reports provide valuable insights for tailored instruction and continuous growth. With Kahoot!, interactive games replace monotonous presentations, ensuring that your content is lively, engaging, and fosters social interaction. This innovative approach not only enhances retention but also transforms the learning atmosphere into one that is enjoyable and participatory.

Pricing

Pricing Starts At:
$8 per month
Pricing Information:
Pricing varies based on plan and use type (school/work/home)
Free Version:
Yes
Free Trial:
Yes

Integrations

Reviews - 2 Verified Reviews

Total
ease
features
design
support

Company Details

Company:
Kahoot!
Year Founded:
2013
Headquarters:
Norway
Website:
getkahoot.com

Media

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Product Details

Platforms
Web-Based
iPhone App
iPad App
Android App
On-Premises
Types of Training
Training Docs
Webinars
Customer Support
Online Support

Kahoot! Features and Options

Gamification Software

Badge Management
Collaboration Tools
Contest Management
Feedback Management
For Call Centers
For Developers
For Education
For Onboarding
For Sales
Goal Setting / Tracking
Leaderboards / Activity Tracking
Performance Metrics
Rewards Management

Learning Management Systems (LMS)

Academic / Education
Asynchronous Learning
Blended Learning
Built-In Course Authoring
Corporate / Business
Customizable
Gamification
Learner Portal
Mobile Learning
Open Source
SCORM Compliance
Synchronous Learning
Video Conferencing
eCommerce
eLearning Companies

Sales Training Software

Analytics / Reporting
Assessment Management
Built-in Course Authoring
Certification Management
Customizable Branding
Gamification
Learning Management
Microlearning
Onboarding
Practice Tools
Progress Tracking
Video Assessments

Kahoot! User Reviews

Write a Review
  • Name: Anonymous (Verified)
    Job Title: Teacher Assistant
    Length of product use: 2+ Years
    Used How Often?: Monthly
    Role: User
    Organization Size: 26 - 99
    Features
    Design
    Ease
    Pricing
    Support
    Likelihood to Recommend to Others
    1 2 3 4 5 6 7 8 9 10

    Great for classroom participation,if you have the internet speed for it

    Date: Nov 09 2020

    Summary: If you've got the internet speed for it and can accommodate all your students, this works great. Kids love playing and won't really think about how they're studying. Their minds will be more on winning the game. I'd recommend pairing victory with bonus points or physical prizes so the kids have something concrete to aim for. No matter the area, I'd still be prepared to have an extra phone on hand for at least one student possibly not having one to use. Just hide whatever you need to and offer up your own in this situation. For areas where smart phone ownership is less common, you can have students share phones by having rounds where certain students compete, then move on to another round with different students, with winners of each eventually competing in a tournament style set up. This just slightly changes the nature of the game and students will be focus on winning rather than that 4 of their classmates don't have phones. This will still be a problem if you can't get a phone to a student, so keep that in mind. This game won't work for all situations, but when it is a good fit for your class, it's an excellent, fun learning tool.

    Positive: So long as everyone has a phone and a decent connection, this makes for a very easy way to set up a game-style review session. Students always go crazy whenever this is brought out for class. It's simple to set up and use, and easy for the students as well. Great to bring out the day before a big quiz or test.

    Negative: If not all your students have a phone, they can be embarrassed at having to bring up that they don't have one. Likewise, newer phones are faster and will have an advantage over older phones. Your building and areas internet connection will also have a big impact on how your session plays out. So, this isn't really good for areas with poor internet connection or high amounts of income variance where the range of phones with students will vary widely.

    Read More...
  • Name: Anonymous (Verified)
    Job Title: Software Developer
    Length of product use: Free Trial
    Used How Often?: Daily
    Role: User
    Organization Size: 100 - 499
    Features
    Design
    Ease
    Pricing
    Support
    Likelihood to Recommend to Others
    1 2 3 4 5 6 7 8 9 10

    Kahoot! makes learning Fun

    Date: Jun 25 2020

    Summary: Kahoot! is a new kind of learning platform which converts learning into a fun gaming experience. It works great for schools & workplaces alike and offers a range of features to create different sort of questions like poll or discussion & even provides a way to track results be it an individual or team.

    Positive: Easy to use & decent user interface
    Interactive & fun lesson structure
    Self paced learning
    Good for tracking results
    Great mobile app
    Free version available

    Negative: There should be more customization option & ability to create or add new game modes.

    Read More...
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